His mind was changed after fans of the original game, children especially, wanted to play the game portably. While the portable console was capable of limited 3D gameplay, it was simply not powerful enough to squeeze the traditional Kingdom Hearts formula into a cartridge. Nomura was initially hesitant to release the game on Game Boy Advance. The subtitle was eventually changed to Chain of Memories, which Nomura thought better fit the themes of the game. This side project, originally titled Kingdom Hearts: Lost Memories, was outsourced to independant game developer Jupiter with Nomura overseeing the project as a producer. Tetsuya Nomura came up with the concept of Sora somehow losing his memories between the games, and an interquel was drafted to bridge that gap. The development team wanted Sora to start the game without most of the abilities obtained in the first game. It received a 3D remake called Kingdom Hearts Re:Chain of Memories, available for PlayStation 2, which was later included as part of Kingdom Hearts HD 1.5 ReMIX on PlayStation 3 and PlayStation 4.Īfter the huge success of the original Kingdom Hearts, a sequel was immediately put into production, which eventually released as Kingdom Hearts II. The original 2D version of the game is exclusive to the Game Boy Advance. Aspects of the storyline are essential to understanding Kingdom Hearts II and other later entries in the series. The game focuses on Sora, Donald, and Goofy making their way through Castle Oblivion, reliving their memories of Kingdom Hearts, but with a card-based battle system. It was published by Square Enix and developed by Jupiter, and it was released in 2004.Ĭhronologically, it takes place after Kingdom Hearts and during Kingdom Hearts 358/2 Days. Kingdom Hearts Chain of Memories is the second game in the Kingdom Hearts series.
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